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pwthornton kev097 albertsun derekwillis Again, just b/c we have had awesome experiences doesn't make it universal arstechnica.com/gaming/2011/05/the-death-march-the-problem-of-crunch-time-in-game-development/
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pwthornton kev097 albertsun derekwillis Gaming is where it is most transparent, but if it happens there, it happens elsewhere.
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pwthornton kev097 albertsun derekwillis For example, the avg American apparently puts in 24 extra overtime hours- articles.latimes.com/2012/jul/03/business/la-fi-mo-overtime-20120703
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pwthornton kev097 albertsun derekwillis And then there are all the non-dev jobs that have unpaid overtime expected of them.
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