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catekustanczy gcornish91 Hmmm, this is a really great question. I think Transistor is a really good example for this - mcvuk.com/development-news/sound-in-transit-the-beats-of-supergiants-transistor/ & semanticscholar.org/paper/Songs-of-Transistor-A-study-of-sound-design-in-S%C3%B6dert%C3%B6rn/3c9d1e7b0f5f488151ab2d5ca4f274f6df4de91f
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catekustanczy gcornish91 I'd also add Journey and Death Stranding as particularly musically and sound-effect interesting & creative games.
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catekustanczy gcornish91 Dead Space and Dead Space 2 are very interesting for their adaptive sound tracks which can change to some extent based on user action. There's a GDC talk on this - gdcvault.com/play/1016084/The-Art-of-Noise-Incorporating
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catekustanczy gcornish91 Dead Space in particular is interesting because a lot of the design, including sound design, was put together in such a way as to keep the player immersed, with even cut scenes playing out on in-game screens fixed to the player character's body as they moved, and a lack of UI.